We’ve been clear from our introduction into Early Access that we wanted to focus our efforts and time on crafting the right kind of kill-dinos-in-the-face experience – tightening up our systems, introducing features that help facilitate co-op play, and making the War Effort robust so that each week as you log into the game, a new experience awaits you. Pre-season 6 will mark a major milestone in our development cycle. Looking towards the future, in addition to fixing more of the technical, network, and performance issues, we’re also focusing on creating a more understandable user experience for the game. We’ve also got some substantial performance improvements identified for Pre-season 6 as well, and a couple of other goodies. Obviously, solving the problem of disconnects is very high on the list, but it is also one of the most complicated systems we have, so it will take some time to identify what the problems are before we can solve them. Pre-season 6 will contain the actual message pop-up letting you know what you got – we, unfortunately, couldn’t do the work for Pre-season 5 in time (but you at least still get the items!). This is a game where failure is always a possibility, and while being kicked out is not necessarily through any fault of your own, this is the first step we’re implementing to soothe that frustration. In Pre-season 5, this patch has allowed for some recovery of items in the event of a disconnect – in other words, if you crash or disconnect from a mission, you are treated as if you failed your mission and will receive a portion of the items that you collected. In addition to the items on the roadmap, we’re always working on the smaller problems that have emerged. This has proven to be really fun in our internal playtests, so we can’t wait to share it with you. Our last Operative will be introduced, Brazilian-Portuguese will be a language option… and who could forget HORDE MODE with its own Leaderboards. The aforementioned Wardrobe, with revamped loot, cosmetic rarities, and valuations, will also be introduced, so now you know what you need to do to get that sweet, sweet Jack Hyper Hoodie. In addition, you will be able to talk to them! Voice chat will now be enabled in-game text chat is coming later (it’s a little hard to text chat on console). This, combined with changes with matchmaking and the multiplayer lobby system, will make it substantially easier to find others to play with. Cross-play is a major milestone, where players on Steam can play with players on Xbox. Our team deserves a little break after the madness of the Xbox launch! But secondly, and more importantly, we have a lot of features stuffed into Pre-season 6, and we wanted to make sure their functionality is tight.Īs you can see on our roadmap, a substantial number of your suggestions and feedback will finally be implemented in September. One, summertime in Sweden is typically when most people go on holiday (COVID notwithstanding). Pre-season 5 was intentionally a little smaller for a couple of reasons. Take this lovely skin, our Matte Red Pistol:Ĭurrently, only 473 people own this skin – and it was supposed to be a drop in a common loot package! So, armed with this data, plus a few other things, we’ve rejiggered the loot drops a little bit for now, but come Pre-season 6, we will have overhauled our cosmetics system to accompany our Wardrobe function to make it both clearer how to get these sorts of cosmetics as well as make the system a little more generous and in line with what you’re supposed to get. Well, it turns out, we were (unintentionally) a little stingy. Contained in those rewards are cosmetic items, beautiful skins to customize your appearance. The way our system is set up is that you get reward packages for running missions well, doing activities, completing contracts, and, in some cases, merely logging into the game. Last SotG, I mentioned that we were looking into rewards. Pretty good reception however, we also received some fantastic feedback about how the tutorial can be expanded to be more like an open firing range where you can test out weapons and perks as well. The early experience for our beginner users is an area of focus for us, so it was interesting to see the results: Our Pre-season 4 survey asked for your feedback on the new tutorial that we put in place. There are a few things to talk about, so I’ll jump right in. Welcome to the Pre-season 5 State of the Game.
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